![split second racing split second racing](https://image.made-in-china.com/202f0j10dCeiLqjzlHcW/Factory-Price-42-LCD-Split-Second-Driving-Car-Video-Simulator-Racing-Games.jpg)
Split/Second doesn't do a whole lot with the premise (you won't meet any slimy TV producers or peek in on any bloodthirsty viewers), but each episode's introduction and credit sequence is produced so well that you look forward to seeing what courses you unlock next. The single-player campaign is structured as a reality television show on which you are contestant. What's better than wrecking an opponent? Why, wrecking multiple opponents, of course! And thirdly, being behind the pack isn't really a bad thing because it gives you the opportunity to bust up the competition. (It's possible to respawn in the middle of more devastation and wreck immediately, but such aggravations are uncommon.) Secondly, the game gets you back into the race quickly after you crash. Firstly, power play triggers are intelligently laid out, so you aren't likely to get caught up in an inexorable string of accidents. But getting wrecked is rarely frustrating, for several reasons. If you've ever cursed the unavoidable blue shell in the Mario Kart series, the inescapable events in Split/Second might annoy you. Depending on your position and the timing of your opponent's power play, there may be no evading that enormous obstacle that comes crashing down in front of you. You won't always steer clear of trouble, however. Explosions and screeches are loud and obnoxious, and if you're driving a lighter vehicle, the powerful shocks might send you careening out of control for a moment.
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The first few times you unleash your newfound power on an opponent are breathtaking. Just be mindful: You could fall victim to your own power play. A chunk of roadway could collapse, changing that entire section of the course, or you might cause that enormous airplane to barrel menacingly down the runway. If you trigger a level-two power play after completely filling your power bar, the devastation is even more dramatic. Alternatively, you might trigger a bridge to be lowered or a door to be raised, opening up a temporary shortcut. If you press a button, a helicopter might drop metal pipes onto the course, a crane may go sliding across the roadway, or rocks and boulders may erupt from a canyon wall. Once you gain enough power, icons appear, indicating an opportunity to take down opponents by triggering a destructive event.
#Split second racing zip#
As you zip about the 11 tracks (a 12th empty slot hints at the possibility of future downloadable content), you earn power by drifting, drafting, and getting air. That mechanic isn't enough to boost Split/Second to the head of the pack, but it is still a fun racer with a lot of speed and a lot of spark.īy clicking 'enter', you agree to GameSpot's Then, you realize that underneath the booms and bangs is a solid but one-dimensional racer that relies almost completely on a single mechanic. Once you learn the tracks and the tricks, the excitement dies away. These jolts are electrifying, but they aren't lasting ones. You'll whoop for joy when you demolish four opponents at once as they pass under a fuel station and moan aloud when a falling concrete beam crushes your vehicle like a beer can. The frequent explosions, tumbling debris, and resulting tug-of-war among racers are undeniably stimulating, at least for a while. That's the idea behind Split/Second, an arcade racer in which you wreck your opponents by triggering destructive hot spots scattered all about the track. Speeding down an airport runway in a shiny red sports car is cool speeding down an airport runway with an out-of-control aircraft thundering toward you is insane.